The Interaction Frontiers
di Matteo Penzo
Pubblicato il 13 Giugno 2005
L’11 Luglio in Università Bicocca (Edificio U7, 4° piano) a partire dalle ore 14 si terrà l’evento “Le frontiere dell’Interazione” che verdà la partecipazione del keynote speaker Dirk Knemeyer (UXnet, Involution Studios) e dell’Intervento di Giorgio de Michelis. La partecipazione all’evento e’ gratuita ma è richiesta la registrazione.
Le tematiche della Flash User Experience saranno trattate dagli autori di Flashability Bellocchio e Penzo.
Re-projecting the web: innovative approaches to the internet site model (Giovanni Bellocchio)
It has been five years since the end of the dot-com bubble. New technologies, new content models and new interactions are surfacing now.
The web has quitely changed behind the scenes, migrating from the monolithical approach of the site as a “place”, where visitors must be entertained and kept inside as long as possible, to a site that is more of a collection of service and contents that you can access and integrate. We have adopted an anthropocentric mindset: humans are the only users of our websites. This is not entirely true, since the modern web is teeming with non-human activity: spiders, feed parsers, aggregators, the very browsers can read, filter, integrate and also modify our contents.
New experience patterns arise, and new interfaces are needed: the worse is better philosophy has served us well, giving Internet a worldwide spread, and historically the most succesful services were those who managed to understand the web’s limits and possibilities. However, content providers kept pushing those limits and a whole batch of technologies is ready for mainstream acceptance.
Flash Voice: Natural Interfaces for Universal Design (Matteo Penzo)
Surfing the web is very complex for those users who are affected by visual disabilities: web interaction is designed for an approach which implies seeing the page. Thus disabled users rely on support software programs called Screen Readers which read the text on the pages through vocal synthesizers that simulate a human voice.
Screen readers basically make content accessible through hearing, which would otherwise be accessible only through sight.
The use of support software programs, however, represents a significant limitation for universal design, which should eliminate every barrier to any type of user, as these programs are dependent on certain operating systems and certain types of hardware (as well as on the software application itself).
Flash Voice tries to get over these barriers thereby getting closer to the ideal Universal Design which implies the guarantees of access to the content for all types of users and all types of devices.
